News report
Windows 11 Advanced Shader Delivery Expands to NVIDIA, Intel and Qualcomm GPUs
Microsoft is expanding Advanced Shader Delivery beyond AMD, with all RTX GPUs, selected Intel Arc hardware and Snapdragon X2 support this month.
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Advanced Shader Delivery is moving beyond AMD
Microsoft says Advanced Shader Delivery is expanding this month to additional Windows 11 devices powered by Intel, NVIDIA and Qualcomm. The technology delivers hardware-specific precompiled shaders with a game download so less shader compilation has to happen on the player's CPU at first launch or during play.
Gears of War: E-Day is the first title Microsoft is using to showcase the expanded hardware ecosystem. Microsoft says its Advanced Shader Delivery path cuts first-launch shader compilation time by approximately 95% in the game, from several minutes on a typical PC without ASD to a few seconds with it. That figure is Microsoft's measurement and should not be treated as an independent benchmark or a universal result for every game.
| Vendor | Supported hardware | Availability boundary |
|---|---|---|
| AMD | RDNA 1, RDNA 2, RDNA 3, RDNA 3.5 and RDNA 4 | Available; Adrenalin 26.6.1 or newer |
| NVIDIA | All GeForce RTX GPUs and RTX Spark | Microsoft says support expands later in October |
| Intel | Arc B570, Arc B580, Core Ultra Series 2 and Core Ultra Series 3 | Microsoft says support expands later in October |
| Qualcomm | Snapdragon X2 Series | Supported with driver 2026.08.3 or newer |
The practical requirement is more than owning a supported GPU
Microsoft lists Windows 11 24H2 or newer as the operating-system requirement. For Gears of War: E-Day, players also need the Xbox PC app installed before downloading the game so the precompiled shader package can be delivered through the supported path.
Hardware support alone does not make every PC game an ASD title. Developers must integrate the required State Object Database workflow and submit the shader data through the supported distribution pipeline. Microsoft says Call of Duty: Modern Warfare 4 is among the titles planned for future ASD support.
Why this matters for PC shader compilation
PC shader compilation is difficult to precompute because Windows games run across many GPU and driver combinations. Advanced Shader Delivery uses a State Object Database describing the game's graphics state and vendor compiler plugins to generate precompiled shader databases for compatible hardware.
The expansion is therefore primarily an infrastructure change: Microsoft's shader-delivery system is moving from an AMD-focused rollout toward a multi-vendor Windows ecosystem. It can reduce compilation-related waiting and stutter when a game participates, but it does not eliminate unrelated traversal, asset-streaming, CPU or GPU performance problems.
Sources
Primary and technical sources
These sources support the reporting and analysis above. Current stories are updated when later evidence materially changes the facts.
01 Microsoft DirectX Developer Blog
Advanced Shader Delivery Coming Soon across Windows 11 and Available for Gears of War: E-Day Today02 Microsoft Game Dev
Prepare your game for Advanced Shader Delivery (ASD)
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