News report
NVIDIA 615.78.08 Linux Driver Adds VKD3D-Proton Low-Latency Support
NVIDIA's 615.78.08 Linux driver adds VK_NV_low_latency2 revision 3 for VKD3D-Proton and fixes The Last of Us Part II corruption, Wayland HDR and suspend issues.
On this page
NVIDIA 615.78.08 targets Proton latency and stutter
NVIDIA released Linux driver 615.78.08 on October 7, 2026 as the latest R615 New Feature Branch build. The headline gaming change is support for revision 3 of the VK_NV_low_latency2 Vulkan extension, which NVIDIA says improves latency and stutter with vkd3d-proton, particularly when Frame Generation is enabled.
VKD3D-Proton is the Direct3D 12-to-Vulkan translation layer used by Proton for many Windows games on Linux. The driver change therefore matters specifically to NVIDIA Linux systems using that path; it is not evidence of a universal frame-rate increase across native Vulkan, OpenGL or unrelated workloads.
| Area | Change | Practical boundary |
|---|---|---|
| VKD3D-Proton | Adds VK_NV_low_latency2 revision 3 support | NVIDIA says it can improve latency and stutter, especially with Frame Generation; no universal FPS uplift is established. |
| The Last of Us Part II | Fixes blocky corruption during gameplay | The release note identifies a specific rendering defect rather than every possible game issue. |
| Wayland HDR | Fixes unvalidated VkHdrMetadataEXT values reaching color-management-v1 and potentially causing a crash | This is a specific Vulkan HDR/Wayland color-management failure path. |
| Suspend | Enables NVreg_UseKernelSuspendNotifiers=1 by default and adjusts nvidia.ko for certain SELinux/systemd suspend configurations | Behavior still depends on the surrounding distribution and system configuration. |
| GPU memory | Fixes a failure when allocating GPU page tables larger than 2 GiB | This addresses a particular allocation failure, not general VRAM performance. |
The low-latency change is relevant to Direct3D 12 games under Proton
Revision 3 support for VK_NV_low_latency2 gives VKD3D-Proton a newer NVIDIA low-latency interface to target. NVIDIA's release note describes the result as improved latency and stutter, with Frame Generation called out as a case that particularly benefits.
That wording should not be converted into a numerical performance claim. NVIDIA has not published a broad game-by-game benchmark set for 615.78.08 in the release information, and Core Tech Tips has not independently measured the driver. The useful conclusion is that the software path has changed and now exposes the newer extension revision.
The driver also fixes a visible Last of Us Part II rendering problem
NVIDIA lists a fix for blocky corruption observed while playing The Last of Us Part II. For affected players, that is a concrete reason to test the new branch rather than treating 615.78.08 only as an API-enablement release.
The fix remains narrowly scoped to the documented corruption. It does not establish that every Linux or Proton issue in the game is resolved.
Wayland HDR and suspend behavior receive separate fixes
On Wayland, NVIDIA fixed a path where unvalidated VkHdrMetadataEXT values could be passed into the color-management-v1 protocol and potentially cause a crash. The change is relevant to the still-evolving HDR stack on Linux, but it should not be read as a claim that all Wayland HDR compatibility problems are solved.
NVIDIA also changed suspend handling. NVreg_UseKernelSuspendNotifiers=1 is now enabled by default, and the nvidia.ko kernel module was updated to avoid an interaction with certain SELinux configurations when systemd initiates suspend with that option enabled. The release additionally fixes a failure when allocating GPU page tables larger than 2 GiB.
Who has the strongest reason to update?
Linux gamers using NVIDIA GPUs with Direct3D 12 games through Proton have the clearest reason to evaluate 615.78.08, particularly when they use Frame Generation or have encountered the documented The Last of Us Part II corruption. Wayland HDR users affected by the crash path and systems that need the suspend or large-page-table fixes also have specific motivations.
Users prioritizing a longer-lived production branch should note that NVIDIA categorizes 615.78.08 as New Feature Branch software. Distribution-packaged NVIDIA drivers may also integrate better with a distribution's own update framework, which NVIDIA itself notes on its Unix driver page.
Sources
Primary and technical sources
These sources support the reporting and analysis above. Current stories are updated when later evidence materially changes the facts.
Related
Continue from here
Useful next steps selected from the same technical reference and publication system.
Technical guide
Variable Rate Shading Explained: How VRS Changes GPU Shading Work
Understand variable rate shading in PC games: what VRS changes, how coarse shading can reduce pixel-shader work, Direct3D 12 VRS tiers, image-quality tradeoffs, and why performance gains vary.
Technical guide
GPU Texture Compression Explained: BC1–BC7 and VRAM
Understand GPU block-compressed textures, what BC1 through BC7 are for, how fixed 4×4 blocks change texture memory and bandwidth, and why texture compression is not the same as JPEG or archive compression.
Technical guide
Mesh Shaders in PC Games Explained
Understand mesh shaders in PC games: how they replace the traditional pre-rasterization geometry path, what meshlets and task/amplification shaders do, and why support alone does not guarantee higher FPS.
Technical guide
Linux Gaming PC Build Guide: GPU Drivers, Proton, CPU, Storage, and Compatibility
Plan a Linux gaming PC around game compatibility, GPU driver support, Proton, CPU and GPU performance, storage, displays, peripherals, and dual-boot needs.