News report
Modern Warfare 4 PC Specs Target 90 FPS and Add Ray Tracing Across All Modes
Modern Warfare 4 targets 90 FPS at recommended PC specs, requires a 115GB SSD, and supports ray tracing, DLSS 4.5, FSR Redstone and XeSS 3.
On this page
Modern Warfare 4 targets 90 FPS at recommended PC specs
Activision and PC lead developer Beenox have published the final PC feature set and system requirements for Call of Duty: Modern Warfare 4 ahead of its October 23 launch. The recommended tier targets 90 FPS in multiplayer at High settings, using a Ryzen 5 3600 or Core i7-8700K, 16GB of RAM, and a Radeon RX 6600 XT, GeForce RTX 3060 Ti or Intel Arc B580 with 8GB of VRAM.
That 90 FPS figure is a developer target, not an independent Core Tech Tips benchmark. Activision does not specify the exact resolution or reconstruction mode attached to the recommended-tier target, so it should not be read as a native-resolution performance guarantee.
| Tier | CPU | GPU examples | RAM / VRAM | Storage |
|---|---|---|---|---|
| Minimum | Ryzen 5 1400 / Core i5-6600 | RX 470 / GTX 970 or 1060 / Arc A580 | 8GB / 3GB | 115GB SSD |
| Recommended — 90 FPS multiplayer, High | Ryzen 5 3600 / Core i7-8700K | RX 6600 XT / RTX 3060 Ti / Arc B580 | 16GB / 8GB | 115GB SSD |
| High-quality ray tracing — 4K upscaled | Ryzen 7 3700X / Core i7-10700K | RX 9070 XT / RTX 5070 Ti | 32GB / 16GB | 115GB SSD |
Ray tracing comes to Campaign, Multiplayer and DMZ
Modern Warfare 4 supports ray tracing across Campaign, Multiplayer and DMZ rather than restricting it to a single mode. Activision separately defines a high-quality ray-tracing tier for 4K upscaled output, pairing an RX 9070 XT or RTX 5070 Ti with 16GB of VRAM and 32GB of system memory.
The game also supports NVIDIA DLSS 4.5, AMD FSR Redstone, Intel XeSS 3 and Filmic SMAA T2X. Activision lists upscaling and frame-generation technologies among the broader PC features, but the published requirements do not provide enough detail to infer how much of the stated performance comes from reconstruction or generated frames.
The PC version gets a built-in benchmark and Enhanced FOV
Beenox is adding a built-in benchmark that simulates a multiplayer sequence and reports average FPS plus CPU, GPU, ping and input-latency information, followed by per-zone statistics and setting suggestions. That should make post-launch tuning and controlled hardware comparisons easier than relying only on live multiplayer runs.
An Enhanced FOV option is exclusive to PC. Activision describes it as using physically accurate lens effects to expand peripheral field of view while leaving the center FOV unchanged. Other PC-specific tuning includes a global sharpness slider, separate world and weapon depth-of-field controls, improved graphics settings and sub-frame mouse polling.
115GB SSD requirement and October 15 preload
Every published PC tier requires 115GB of SSD storage and DirectX 12 compatibility. Activision warns that mandatory updates can require additional storage, so 115GB should be treated as the launch requirement rather than a permanent upper bound.
PC preload begins October 15 at 9 a.m. Pacific for digital pre-purchases. Campaign Early Access starts October 16, while the full game releases October 23 at midnight local time. Activision says the launch specifications may be updated later, so driver and performance guidance should be rechecked close to release.
What matters for PC players
The notable shift is not simply a higher-end ray-tracing preset. Modern Warfare 4 combines a relatively modest minimum GPU floor with a much more explicit performance target at the recommended tier, while exposing a benchmark tool and several competing reconstruction technologies for tuning.
The unanswered question is real delivered performance. The official table establishes compatibility targets and Beenox's intended 90 FPS experience, but frame-time consistency, CPU scaling, VRAM behavior and image-quality differences between DLSS, FSR and XeSS will require testing of the final build.
Sources
Primary and technical sources
These sources support the reporting and analysis above. Current stories are updated when later evidence materially changes the facts.
01 Call of Duty / Activision
Call of Duty: Modern Warfare 4 PC Trailer, Tech Updates, and More02 Activision Support
TPM 2.0 and Secure Boot for Call of Duty
Related
Continue from here
Useful next steps selected from the same technical reference and publication system.
Technical guide
GPU VRAM Capacity Explained: Textures, Resolution, Ray Tracing, Memory Budgets, and Out-of-VRAM Behavior
Understand what GPU VRAM stores, how textures, render targets, resolution, ray tracing, residency budgets, and paging affect capacity pressure, and why VRAM size alone does not determine performance.
Technical guide
GPU Memory Bandwidth Explained: Bus Width, Data Rate, Cache, and Performance
Understand GPU memory bandwidth, including GDDR data rate, bus width, theoretical GB/s, cache effects, VRAM capacity, PCIe bandwidth, and why bandwidth alone does not predict GPU performance.
Technical guide
16 GB vs 32 GB vs 64 GB RAM for Gaming PCs
Choose 16 GB, 32 GB, or 64 GB of system RAM for a gaming PC by measuring the games and simultaneous workloads you actually run instead of relying on a universal capacity rule.
Tool
DDR Memory Latency Calculator
Convert DDR data rate and CAS latency cycles into CAS timing in nanoseconds.