Technical guide
AV1 vs HEVC (H.265) for PC Video: Streaming, Recording, Hardware Support, and Compatibility
AV1 vs HEVC explained for PC video: compression goals, hardware encode and decode support, Windows playback, streaming, recording, editing, and compatibility tradeoffs.
On this page
- AV1 and HEVC solve the same broad problem through different ecosystems
- Compression efficiency is not a universal bitrate percentage
- Hardware decode support determines whether playback is cheap or CPU-heavy
- Hardware AV1 encoding is newer than HEVC encoding on PC GPUs
- Windows codec support and GPU acceleration are separate layers
- For game recording, the destination matters more than a theoretical codec winner
- Editing and archiving reward compatibility checks before a long encode
- Choose by the complete playback or production chain
AV1 and HEVC solve the same broad problem through different ecosystems
AV1 and HEVC, also called H.265, are modern video codecs designed to represent high-quality video more efficiently than older formats. On a PC, however, choosing between them is not just a compression question. Playback depends on the operating system, application, container and available decoder; recording depends on whether the GPU and capture software expose a suitable hardware encoder; editing adds another compatibility layer.
AV1 was developed by the Alliance for Open Media for internet-oriented media and is offered under AOMedia’s royalty-free patent policy. HEVC comes from the MPEG/ITU standards lineage and has a long-established role across consumer video, cameras, editing workflows and hardware. Those ecosystem differences can matter as much as codec efficiency for a real file or stream.
| Question | AV1 | HEVC / H.265 |
|---|---|---|
| Windows playback | Microsoft provides an AV1 Video Extension | Microsoft provides an HEVC Video Extension |
| Modern discrete-GPU hardware support | Encode and decode are available on current supported GPU generations, but not every older GPU | Encode and decode have broader support across many older GPU generations |
| Internet-oriented design | AOMedia explicitly designed AV1 for internet delivery and related applications | Widely used beyond web delivery, including established media and production workflows |
| Licensing model | AOMedia publishes AV1 under its royalty-free patent policy | Do not assume AV1 licensing terms apply to HEVC; implementation/distribution terms are ecosystem-specific |
| Best choice for a specific app | Depends on whether that app, service, container and target devices support AV1 | Depends on whether that app, service, container and target devices support HEVC |
Compression efficiency is not a universal bitrate percentage
AOMedia positions AV1 as a high-efficiency codec and publishes test-based claims of better compression than alternatives. Those results are useful evidence that AV1 was designed to improve compression efficiency, but they are not a rule that every AV1 encode is a fixed percentage smaller than every HEVC encode. Encoder implementation, preset, content, resolution, frame rate, bit depth, rate-control mode and quality target all affect the result.
The same caution applies in reverse: an HEVC file is not automatically worse because the codec is older. A mature HEVC encoder at an appropriate setting can be preferable to an AV1 path constrained by a fast preset, unsupported feature or incompatible destination. Compare actual encoders and delivery requirements rather than treating the codec name as a quality score.
Hardware decode support determines whether playback is cheap or CPU-heavy
Dedicated video-decode hardware can process supported codecs without asking general-purpose CPU cores to perform the full decode in software. NVIDIA’s current Video Codec SDK lists both HEVC and AV1 among NVDEC-supported codecs, and Intel lists hardware AV1 and HEVC decoding across its Arc GPU families. That does not mean every NVIDIA, Intel or AMD GPU ever made supports both formats: codec blocks change by generation, profile and pixel format.
If a machine lacks hardware decode for a particular stream, software decoding may still work, but CPU load and practical playback limits become system-dependent. Before archiving or distributing AV1 specifically for old PCs, televisions or other fixed devices, verify the target decoder rather than assuming that a modern browser or new GPU represents the whole audience.
Hardware AV1 encoding is newer than HEVC encoding on PC GPUs
The age of the hardware matters even more for recording. Intel documents AV1 and HEVC hardware encoding on Arc A-Series and newer Arc families. AMD advertises full AV1 encode/decode support for its RDNA 3 media engine, including the Radeon RX 7600 generation. NVIDIA exposes AV1 through NVENC on supported newer architectures while continuing to support HEVC through its video-encoding stack.
An application must also expose the hardware path. Owning a GPU whose media engine can encode AV1 does not guarantee that every recorder, editor or conferencing application offers AV1 as an output option. Driver support, API support, application version and the selected container or service can all constrain what appears in the export or recording menu.
Windows codec support and GPU acceleration are separate layers
Microsoft currently lists both AV1 Video Extension and HEVC Video Extension packages for adding the respective formats to Media Player and applications that use the Windows media stack. Separately, Windows 11 24H2 extended the Direct3D 12 video-encoding framework with AV1 encoding support. These are different pieces of the path: installing a playback codec does not add a hardware encoder that the GPU does not contain.
Likewise, a capable GPU does not force every Windows application to use its fixed-function video engine. When troubleshooting a file that will not play or an encoder option that is missing, identify the failing layer: codec component, GPU capability, driver/API exposure, application support, container support or the service receiving the video.
For game recording, the destination matters more than a theoretical codec winner
For local game capture, AV1 can be attractive when the installed GPU and recording software both support hardware AV1 encoding and the later editing or playback workflow accepts the result. HEVC remains useful when the target editor, device or established workflow already supports it reliably. Neither statement establishes a universal image-quality, latency or performance advantage for every hardware encoder.
Streaming adds the receiving platform to the chain. A recorder may be able to create AV1 locally even when a particular live service or ingest configuration does not accept that exact codec, profile or container. Check the current service specification before changing a live-streaming workflow; codec capability on the PC is only one side of the connection.
Editing and archiving reward compatibility checks before a long encode
For editing, verify that the exact application version can decode the source and encode the intended output, and whether it can use the installed GPU’s hardware path. Timeline responsiveness is not determined by codec generation alone. Resolution, chroma format, bit depth, GOP structure, effects, storage speed, decoder implementation and proxy workflow can all change editing behavior.
For personal archives, codec efficiency is only one requirement. A useful archive also needs a container, audio format, metadata and future playback path that fit the intended devices and software. If broad compatibility with an existing collection matters more than squeezing the newest codec into the workflow, keeping HEVC can be rational. If AV1 support is already verified end to end, its open internet-oriented ecosystem can make it a strong option.
Choose by the complete playback or production chain
Use AV1 when the target service or devices support it, the required encode/decode path exists, and its ecosystem advantages fit the job. Use HEVC when its established compatibility with the cameras, editors, devices or delivery chain matters more. For mixed-device distribution, test the oldest important target rather than the newest PC.
The practical decision is therefore not “which codec is universally better?” It is whether the codec can move through capture, encode, container, application, distribution and decode without forcing an unwanted software fallback or compatibility conversion. Once that path is known, quality and bitrate can be evaluated with the actual encoder and content instead of invented universal percentages.
Sources
Primary and technical sources
Technical details can vary by exact model, firmware, and platform. These are the sources used for the factual claims in this article.
01 Alliance for Open Media
AV1 features and AOMedia royalty-free patent policy02 Alliance for Open Media
AOMedia AV1 specification and implementation resources03 Microsoft
Windows Media Player codec components for AV1 and HEVC04 Microsoft Learn
Direct3D 12 video encoding and Windows 11 AV1 encode support05 NVIDIA Developer
NVIDIA Video Codec SDK encode and decode capabilities06 Intel
Video codecs supported by Intel Arc GPUs07 AMD
Radeon RX 7600 and RDNA 3 AV1 encode/decode media engine